Your settlement is the last hope for survival -

but only if you can HOLD OUT.

Holdout is a solitaire, resource-management game in which you must grow your post-apocalyptic settlement while fending off attacking Raiders each night.

Achieve the scenario goals to win!

Game Design: John Bailey

Artwork: Klaudia Jankowska

HOLDOUT: How to Play

Check out this one-round playthrough video that teaches the basic rules!

Available in a Print-and-Play Version (printed box version coming soon!)

Designer’s Log: Holdout

9/11/2023

Holdout is now available at The Game Crafter for physical copies of the game, in addition to the print-and-play version available via our webstore (linked to PayHip).

7/10/2023

The Kickstarter was a success, and the digital version of the game has now been sent to backers. By request, I made an update to the rulebook to add a visual of how Events work. I also plan to create a playthrough video this week.

5/31/2023

The game is finished and currently enjoying a round of “blind” playtesting. The Kickstarter campaign page has been approved by KS and is set to launch on Tuesday, June 6. I have some nice little additions in mind for stretch goals.

5/15/2023

Holdout is 95% complete in the design phase. We are playtesting the different events and scenarios, as well as beginning to make some adjustments to the graphic design for ease in play. The settlement map and iconography are complete as of yesterday, and very evocative of the theme. About to begin the third and final stage of the artwork, as well as finishing up in-house playtesting. Hopefully, we will be able to begin blind-playtesting in a week or so.

5/6/2023

The game is 90% complete. Lots of playtesting going on in-house to get things spinning smoothly. Making small tweaks in some of the “extras” now. The cover art is finished as of yesterday, and it looks fantastic. It’s beginning to look like a June 2023 Kickstarter campaign, with a July 2023 release of the print-and-play files.

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